Magic: the Gathering - Snapcaster Mage - Innistrad

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Product Feature
- A single individual card from the Magic: the Gathering (MTG) trading and collectible card game (TCG/CCG).
- This is of Rare rarity.
- From the Innistrad set.
Product Description
Magic: the Gathering is a collectible card game created by Richard Garfield. In Magic, you play the role of a planeswalker who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you.Card Name: Snapcaster Mage
Cost: 1U
Color: Blue
Card Type: Creature - Human Wizard
Power/Toughness: 2/1
Card Text:
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Magic: the Gathering - Snapcaster Mage - Innistrad Review
In Magic, the Gathering, blue is the color of thought, the color of contemplation. If a blue mage thinks she can, then she can. Blue doesn't win by playing giant dinosaurs, it wins by drawing more cards and having access to the right spells at the right times.Snapcaster Mage epitomizes the blue mage. Everything good about blue is concentrated into this little piece of blue cardboard. The result is a card that is so deceptively powerful it's played all the way back in Vintage, where it shares decks with $200 Ancestral Recalls and $2000 Black Lotuses.
So, what makes blue so powerful? First, card advantage. Let's say your opponent plays a 15/15 giant water buffalo* with trample, and you play a Snapcaster Mage and flash back Doom Blade to kill said giant water buffalo. You only "spent" one card, the Mage, to kill that giant water buffalo, because you couldn't have used that doom blade again without the Mage's help. And in the end, you're ahead by a "card:" you have a 2/1 human, and your opponent has nothing. That 2/1 human can still go the distance, humming "I think I can" to himself all the while.
Blue also wins by having the right spells at the right time. Snapcaster Mage gives you the right spells at the right times, because you can search your whole graveyard for the right spell. If you opponent plays a 15/15 giant water buffalo, you can flash back Doom Blade to kill it. But what if you're behind and you need to draw more cards to find one that will help you? Well, then you could flash back a spell that draws cards, or flash back a spell that searches your deck for cards you need. And if your opponent is winning through amazing sorcery/instant spells, like fireball, you can flash back counterspells to deal with them.
As you can see, blue wins by saying "No." Giant water buffalo? Nope, doom blade. Fireball? Counterspell. Snapcaster lets you say "No" early without worrying if you can still say "No" late. You don't have to save that Doom Blade for a giant water buffalo when your opponent's 2/1 yappy dog* is chewing on your shoes, you can just take the yappy dog on a play date with Doom Blade and revel in blissful silence, knowing you still have Doom stockpiled for the water buffalo.
So. That's why blue is so powerful, and why Snapcaster Mage is the little Blue Wizard that Could. If you're not playing Standard, buy four of them just after they leave Standard (Fall 2013) and briefy fall in price as a result. If you're playing competitive magic and somehow don't have this card now, buy four now.
* In most formats, substitute "Tarmogoyf" for Water Buffalo if you're a stickler for details.
* Substitute "Dark Confidant" if you do not condone violence towards small yappy dogs. I don't, but "small yappy dog" is funnier than "Dark Confidant." Comedic license. No need to call PETA here, as they don't protect cardboard animals. Yet.
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