Thursday, April 19, 2012

Mansions of Madness

Mansions of Madness

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Price: $61.99 $44.95   Updated Price for Mansions of Madness now
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Product Feature

  • An all-new board game designed by Corey Konieczka (Battlestar Galactica and Runewars)
  • Based on the beloved horror fiction of H.P. Lovecraft
  • Every game tells an engrossing new story and presents a deep mystery to solve
  • Contains 32 detailed plastic figures, over 300 cards, over 200 tokens, nearly 70 puzzle tiles and much more

Product Description

Mansions of Madness is a macabre board game of horror, insanity and mystery for 2-5 players. Gather your fellow investigators and unravel the dark mysteries within before it's too late. Based on the horror fiction of master writer H.P. Lovecraft, Mansions of Madness creates an engrossing new narrative every time you play. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact. Both the engaging plot and the stunning components will draw you in to a world of cosmic horror. The beautifully rendered modular map tiles show every intricate feature of the rooms you'll search and the monster figures represent the otherworldly forces of evil in horrific detail. The bases for each monster figure even have slots into which you can insert that monster's token, displaying only the pertinent statistics. All together, the thirty-two included figures, over 300 cards, over 200 tokens and markers and nearly 70 puzzle tiles,will help immerse you in a sanity-bending story of terrifying mystery. Do you dare enter the Mansions of Madness?

Mansions of Madness Review

This review is for the overall game experience of Mansions of Madness, with one side note...I've only played this once on an easy level as the Keeper.

Here's what you should know:

This game has quite a few mechanics and rules associated with it, and mostly at least the Keeper will need to familiarize himself with them before the game (so it runs more smoothly), but it is fairly simple to play once you get the hang of it. THe learning curve isn't very high and the instructions are fairly easy to use.

The puzzles seem fairly easy, but designed to take more than one person/turn to complete and add a neat element to the game. There's also many different levels of each puzzle (progressively more difficult) but nothing that people probably couldn't figure out.

There were five of us that showed up to the game, so one of us was the keeper (myself) and two of my friends joined with a couple that also came and made up the four investigators. This is a 1 vs. 4 kind of game, as one person will always be playing the side of the monsters. Plan on several hours to play this game.

The Keeper gets cards to play all game, and then two small decks of cards to draw from during his turn. He also gets "Threat" tokens that he uses to purchase a one-time use of an ability. You get a number of threat tokens equal to the number of players to use, with several ways to score more in the game. (You can also hold over threat tokens for later). The Keeper is also in charge of an event pile that you add time tokens to, and when the number of tokens equal the number on the back of the card the event happens. The investigators need to win before the last Event card happens. In this fashion the Keeper knows everything (how many rounds the investigators have to figure things out, what the game end goals are, where all the items on the board are). THe investigators need to figure it all out without dying in the process.

Combat is done through cards, basically flipping over cards until you find the right kind of combat for both monsters and investigators. That part was kind of a downside because you'd flip a lot of cards sometimes for the right kind of combat. It kind of made me want separate decks for different kinds of combat, but that would lead to a lot of decks (when there already ARE a lot of decks). The miniatures were cool, and the inserts were a neat idea, kind of a bump up from the Arkham Horror tiles, though similar. Everything on the Investigators side is done with skill checks, much like Arkham Horror as well, but rather than rolling a d6 per skill point, you roll a d10. On a 1 you auto succeed, on a 10 you auto fail, but you want to roll under whatever your skill rating (plus or minus modifier) is. It's much more streamlined than arkham horror, and a lot less math. For Horror checks you actually gain horror tokens rather than losing sanity, and if your horror tokens equal or exceed your sanity then you go insane and bring in a new investigator.

All the old familiar investigators are back, and the game was just a lot of fun in general. We sadly didn't get to finish our full game as the couple we were playing with had to go, but we were itching to play it again as soon as we left (and actually cancelled our plans for the night so we could have a game night instead) and we plan on getting it very soon (though probably not through Amazon at this point...).

Anyway, if you love the horror theme and Call of Cthulu, don't mind spending 3-4 hours on a strategy game, and like the Gamemaster vs players kind of set up, this game is definitely for you! Heck, even if you've never played a game like this, it may be slightly confusing at first, but it really is easier than it sounds, you just have to be okay with a 3-4 hour game play. :)

Get it going, find four friends and play it! You'll understand why I enjoyed it so much.

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