Thursday, May 3, 2012

RISK: StarCraft Collector's Edition

RISK: StarCraft Collector's Edition

Shock Sale RISK: StarCraft Collector's Edition very cheapYou looking to find the "RISK: StarCraft Collector's Edition" Good news! You can purchase RISK: StarCraft Collector's Edition with secure price and compare to view update price on this product. And deals on this product is available only for limited time.

RISK: StarCraft Collector's Edition On Sale

Price: $36.48 $35.95   Updated Price for RISK: StarCraft Collector's Edition now
Purchase RISK: StarCraft Collector's Edition low price

Product Feature

  • Custom highly-detailed plastic playing pieces
  • Custom game board
  • Packaging features Kerrigan and Raynor, two leading characters from the StarCraft video games
  • Shorter game play
  • Includes 7 custom dice 2 defense and 3 offense

Product Description

WHO WANTS SOME?! The Koprulu Sector is being ravaged by war. You must stand against your enemies as one of the three powerful races. Will you choose the advanced and mysterious Protoss, the rugged and tenacious Terran, or lead the ravenous Zerg swarm? No matter which race you choose, you will fight for your very survival. The war for galactic supremacy begins NOW! Includes 4 ways to play; Basic Training - quick and easy, Command Room - fast-paced and strategic, Total Domination - updated versions of the classic game, Team Play - take on your opponents in 2 v 2 and 3 v 3 game-modes. Game comes complete with 333 game pieces. Custom components include 2 Terran Armies, 2 Protoss Armies, 2 Zerg Armies, 6 Leaders, 6 Custom Bases, 15 Custom Mineral Fields, 42 Faction/Territory Cards, Custom Game Board, and 7dice.

RISK: StarCraft Collector's Edition Review

This review is biased. I've played Starcraft and more recently Starcraft 2 for the past 8 years, so when I heard this game would be released in the summer (turns out they delayed it to the fall) I had constantly monitored its progress. Therefore, even if the game was flawed, I would still whole heartily enjoy it. There are numerous changes to this Risk version when compared to other ones, but there are comparisons with Risk: Halo Wars.

Compared with the standard Risk, here are the changes:
1. Hero unit per faction, 6 in total, that add +1, -1 to dice rolls.
2. Mineral fields that boost the value of territories.
3. One Command center per faction that needs to be held in order to win (for Command room mode).
4. Achievements and Rewards (similar to Mission cards), where a player earns certain achievements along with random rewards accompanying them when objectives are completed, including conquering a planet, holding mineral fields, etc. Rewards add special bonuses that last indefinitely, such as being able to use an extra attack die, 4 max instead of 3.
5. Faction cards, one deck per race, have stars and abilities on them that allow for the choice of gaining reinforcements based on the total amount of stars, or using special abilities. Overall, each race has abilities that are identical in effect, but other stand out, for example Zerg can tunnel under a territory, Terran can transfer their base to another territory on the map, and Protoss are able to destroy units on a planet.
6. The map is similar in layout to standard Risk, except Asia and North America have switched places, now represented by Char and Aiur.
7. On the faction cards and the map itself, many references are made towards the PC, and once nintendo 64 game.
8. Four modes, basic training: introduces the new rules; command room: earn 3 achievements and control command center to win; total domination: classic risk, with mineral fields; team play: command room with 2v2 or 3v3.
9. Units are now worth 1 and 3, for instance a marine is worth 1 unit and a tank is worth 3. The units of each race are detailed remarkably well, along with the Heroes.

The game becomes several levels more complex than standard Total domination due to all of the additional factors involved, which is quite overwhelming during the first game when the effects of the new conditions are learned. The main advantage is that the ratio of luck and strategic skill shifts over to skill, since players who use their abilities right and aim for certain territories will have an edge over those who blindly attack and roll lucky 6's.

If you have a special connection with Starcraft and enjoy Risk, along with desiring an even more strategic game, this one is worth the money.

Most of the consumer Reviews tell that the "RISK: StarCraft Collector's Edition" are high quality item. You can read each testimony from consumers to find out cons and pros from RISK: StarCraft Collector's Edition ...

Buy RISK: StarCraft Collector's Edition Cheap

No comments:

Post a Comment