Tuesday, September 11, 2012

Time's Up - Title Recall

Time's Up - Title Recall

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Product Feature

  • A new look and twist on our popular game "Time's Up"
  • Over 800 titles to guess
  • Great party game
  • Includes optional 4th round rules
  • Includes rules for odd number of players

Product Description

970 Features: -Time's up - title recall.-Over 800 titles to guess.-Great party game. Includes: -Includes rules for odd number of players.-Includes optional 4th round rules.

Time's Up - Title Recall Review

Time's up is going to generate a lot of laughs while playing, and it's so easy to teach to people who've never played. There's three rounds (with a possibility of a fourth round that nobody wants to play because it will inevitably make the game drag) and when you're teaching this game, all you have to teach is the first round. Here's what's great about the game.

40 cards are taken out of the deck and evenly dispersed among each player in the game. So if there's 8 players, each gets 5 of those 40 cards. And then each player gets two more cards, so in the scenario where there's 8 players and each get 5 cards, they now have 7. The cards in Title Recall will have nothing more than a Title (of a song, book, movie, TV show) and a hint on the card of what it is, which you should relay to the person you're giving clues to in the first round ("This is a TV show with The Fonz").

With the cards in your hand, you look through the clues and discard the two most difficult cards. When everybody does this, you're back down to 40 cards.

The discards go back into the box and the remaining 40 cards make up the deck of the game, and that deck is what'll be used for the clue giving throughout. Teams are made up of two players per team. One person, with the deck of 40, gives clues to their teammate for 30 seconds. In round 1, you can't pass on a card. So you keep giving clues till your time is up, and if your partner gets one right, you keep the card and move onto the next. When Time's Up, you give the remaining stack of cards to the next team. And cards are removed as they're guessed, and eventually the remaining cards go back to your teammate. This is the start of where it gets pretty fun, because now your teammate is inevitably going to give clues to cards that...
A) You've already seen because you looked at 5 of those cards before the game started
B) You've already given clues for earlier in the round

Play continues until there are no cards left. And there will be no cards left, because at some point everybody will have seen the 40 cards and you can't help but give a clue that's going to work.

Points are tallied, the 40 cards are collected, and then it's on to round 2, where you can pass cards that your partner isn't getting or when you screw up, and keep at it for 30 seconds. This round is the most fun in the game. One word clues. And One guess responses. If your partner guesses wrong, pass the card and move to the next. Keep the cards you got right, add the cards that you passed on to the deck, and pass it along, just like in the first round.

You might be thinking, "No way. One word clues?! How are you going to get someone to guess 'Happy Days' with a one word clue"?!
Typically it's going to be based on a clue that was given by somebody in the first round for that card (so don't take a pee break during somebody's turn. Ask them to hold on or just cross your legs till the round is over). Considering the first round clue for Happy Days was "the TV show with The Fonz", the second round clue would probably be guessed with a clue of "Fonzie". You can't help but laugh out loud at how good people are at giving 1 word clues and their partners guessing the answer correctly...especially when the one word clues come from inside jokes based on somebody giving a rotten clue to an answer in the first round.

The third round is charades, where you can make sounds along with your charades. It's another that seems pretty hard, but by this time you've seen the deck of 40 cards so many times, you'll have a decent idea of what's being acted.

Total up all the points from the three rounds and have a winner! And like all great party games, nobody will care who wins because the fun was in the playing, not in the winning.

When you're a little worried about introducing a party game, worry not when you take out Time's Up Title Recall! Better than Time's Up Deluxe (except the original Time's up has a digital timer that I use in the Title Recall game) because Title Recall has titles of things rather than the original game, which is guessing People's names (many of which may be obscure to people in your game).

This one gets rated higher than Wits n Wagers in my book and Apples to Apples collects dust. Every crowd is the right crowd for Time's Up.

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