Friday, August 30, 2013

Cosmic Encounter: Cosmic Storm Expansion Board Game

Cosmic Encounter: Cosmic Storm Expansion Board Game

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Product Feature

  • An expansion for Cosmic Encounter that adds twenty-five new alien races and thirty-five new cards
  • The new space station variant introduces even more new abilities and the Space Station Conquest rules introduces a new victory condition
  • Compatible with all other published expansions and variants

Product Description

FFGCE05 Cosmic Storm Expansion Cosmic Encounter

The galaxy is trembling in Cosmic Storm, the newest expansion for Cosmic Encounter! With twenty-five new aliens and thirty-five new cards, Cosmic Storm adds more variety than ever. The addition of space stations, each with unique abilities, shakes up the game even more, while the Space Station Conquest variant introduces a new win condition. One thing is for sure, after Cosmic Storm, the universe will never be the same!

Cosmic Encounter: Cosmic Storm Expansion Board Game Review

Cosmic Storm is the fourth (but not final) expansion to the Cosmic Encounter board game. It is interesting, a few of the aliens have competitive powers, and the space stations variant is yet another deck of cards and more added mayhem.

The game came with:

25 new alien powers
25 corresponding alien flares
10 space station cards
10 corresponding space station pieces

This would be a solid expansion, if it weren't for a few things that really make me hesitate to like it.

-The artwork is not consistent with Cosmic Encounter artwork in the past. I may sound picky for this, but the artwork done on the space station cards and pieces is very cartoony - not like the semi seriousness that the game had before.

-The space station variant is way too unbalanced. When you draw a card, you can get something as amazing as a second alien power, or simply get to choose which planet in your home system that the offense attacks. Since you only get one card you can't pick the strongest (like you can with alien powers). It just ends up overpowering one of the players and screwing over the rest.

-The rules for space stations aren't 100% clear. I've played with them 13 times now, and every single time i've used them there have been disputes on how they work. Disputes that are not really solved by the lacking instructions.

-Most of the 25 alien powers are not playable. By this I mean that if you were dealt a power from CS, a power from CC, and a power from the original game, you would (with a couple exceptions) pick the alien from CC or the original game. Some of the aliens really aren't even meant to be played, but instead were made as jokes and references. Don't get me wrong, I have no problem with some of the references that CE has made in the past. However, in the past, they have always been well worked into the game. Smooth. Things like the "It's Full Of Stars..." Hazard and the "Spiff" alien. Or the "Genesis Bomb" Tech. They are all useful and if you don't know what they are from, you wouldn't get them. The new alien called the "Vox" is funny, sure, but it just really isn't CE material.

-The expansion did not include a player color. All three previous ones (Conflict, Incursion, Alliance) have all included a player color. We got Orange, Black, and White. Now we get nothing. I was hoping for brown or something. And not so that we can have a game of 9 people, but simply so that in a game of 8 someone could still use aliens that require a second player color. like "Symbiote".

In my opinion, Cosmic Encounter is the best board game, ever. Cosmic Conflict was great. Cosmic Incursion was awesome. Cosmic Alliance was solid. Cosmic Storm is weak compared to the rest of the game, and I usually don't even include the space stations when I play. I'm holding out hope for the 5th expansion, which is based off of fan aliens and fan ideas.

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